Techmarine
Fights with a servo-gun and can wake Tarantula sentry guns already on the field.
Core
- Explosive Enfilade Level 2. After using Equipment, your ranged damage is 15% higher for 10 seconds.
- Precision Enhancement Level 10. The Servo-Gun now targets single dangerous foes and fires powerful precision shots.
- Plasma Enhancement Level 18. The Servo-Gun now fires exploding Plasma projectiles at foes.
Core
- Arc Cleave Level 3. Damage from Charged melee attacks is 20% higher.
- Methodical Destruction Level 11. Foes damaged by Equipment take 25% more damage for 10 seconds.
- Omnissian Axe Deflection Level 19. After a clean parry or clean block, you take 25% less damage from ranged Attack for 10 seconds.
Core
- Explosives Adept Level 4. Damage from Equipment is 50% higher.
- Push the Advantage Level 12. After a Finisher, your melee Weapon deals 20% more damage for 15 seconds.
- Long-Range Barrage Level 20. Ranged damage at ranges greater than 20 metres is 25% higher.
Team
- Reinforced Position Level 5. All teammates within 15 metres of an active Tarantula Sentry Gun take 30% less damage and deal 20% more damage.
- Battlefield Repairs Level 13. Teammates restore 1 additional armour segment for Finishers on Majoris or Extremis foes.
- Combat Squad Resupply Level 21. All teammates gain 1 additional Equipment.
Gear
- Designated Target Level 6. Foes hit by the Servo-Gun take 15% more damage for 10 seconds.
- Inexorable Salvo Level 14. While the Servo-Gun is active, you don't lose control when taking Heavy Hits and cannot be knocked back. This effect lasts 15 seconds after deactivation.
- Synergistic Arsenal Level 22. Servo-Gun recharge rate is 25% higher when you are near an active Tarantula Sentry Gun.
Gear
- Augmented Ammunition Feed Level 7. Servo-Gun returns 15% faster.
- Augmented Tarantula Level 15. Tarantula Sentry Gun damage increases by 30% and Ammo is 50% higher.
- Replenishing Salvo Level 23. Killing or incapacitating a foe with the Servo-Gun restores 1 Equipment charge. Cooldown 75 seconds.
Gear
- Counteroffensive Protocols Level 8. After using the Servo-Gun, melee damage is 35% higher for 10 seconds.
- Fortifying Salvo Level 16. Killing or incapacitating a foe with the Servo-Gun restores 1 Armor segment. The wait is 30 seconds.
- Strategic Gun Strike Level 24. Servo-Gun only targets Majoris-level or higher foes and deals 20% more damage when the target is more than 20 metres away.
Signature
- Decapitating Stratagem Level 9. Killing or incapacitating Majoris-level or higher foes with the Servo-Gun regenerates its Ability Charge by 100%. The wait is 90 seconds.
- Lethal Perimeter Level 17. The Servo-Gun marks a zone and automatically attacks foes that enter it, using 50% less energy per shot.
- Omnissiah's Fury Level 25. Servo-Gun shots set foes on fire.
Prestige
- Chained Headshots Tier 1, from Prestige 1. Head shot damage is 3% higher per consecutive head shot, up to a maximum of 15%. The bonus lasts 5 seconds without landing a head shot.
- Unflinching Focus Tier 1, from Prestige 1. Incoming damage is ignored while activating Tarantula Sentry Guns.
- Stimm Boost Tier 1, from Prestige 1. Medicae Stimms restore 40% more health.
- Blast Radius Tier 2, from Prestige 2. Increases Equipment damage Radius by 15%.
- Volatile Sentry Tier 1, from Prestige 1. Tarantula Sentry Gun explosion damage is 1000% higher and the explosion radius by 20%.
- Defensive Stance Tier 2, from Prestige 2. If you are surrounded by 5 or more foes, you take 20% less damage from ranged attacks.
- Furious Gun Strike Tier 2, from Prestige 2. After using gun strike, melee damage is 25% higher for 5 seconds.
Weapons
- Auto Bolt Rifle primary
- Bolt Rifle primary
- Heavy Bolt Rifle primary
- Occulus Bolt Carbine primary
- Plasma Incinerator primary
- Bolt Pistol secondary
- Heavy Bolt Pistol secondary
- Inferno Pistol secondary
- Neo-Volkite Pistol secondary
- Plasma Pistol secondary
- Combat Knife melee
- Omnissian Axe melee
- One-Handed Thunder Hammer melee
- Power Axe melee
- Power Sword melee
- Thunder Hammer melee