SM2 Ops

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All weapons

Auto Bolt Rifle

Fully automatic, close-range rifle.

Primary for Tactical, Techmarine. Live-tree point budget: 8.

Standard

Choose 1.

  • Honed Precision Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming.
  • Extended Magazine Magazine size is 15% higher of the maximum.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Close Combat Foes at a distance of no more than 15 metres take 15% more damage.
  • Magazine Restoration When your health drops below 30%, your Ammo Reserve is restored by a full magazine. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Fast Reload This Weapon reloads 10% sooner.
  • Perpetual Penetration Each shot passes through 1 extra target.

Artificer

Choose 1.

  • Head Hunter Head shots deal 10% more damage.
  • Divine Might Damage is 10% higher.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Elite Hunter After killing a Majoris-level or higher foe with a melee Weapon, head shots deal 25% more damage for 10 seconds.
  • Great Might Damage is 10% higher against Terminus-level foes.

Relic

Choose 1.

  • Rapid Health When your health is below 30%, killing 7 foes in rapid succession restores health by 10%.
  • Rampage After killing 7 foes in rapid succession, deal 25% more damage for 10 seconds. The wait is 15 seconds.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Recoupment Killing a Majoris-level or higher foe with a head shot with this Weapon restores 1 armour segment. The wait is 15 seconds.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Heroic version

  • Furious Salvos Rate of fire is increased but gradually decreases while firing.

Versions

  • Standard-Issue Standard. damage 3.6, head-shot factor 2, rounds/min 450, magazine 35, reserve 210, pierce 2, falloff from 20 m
  • Master-Crafted - Alpha Master-Crafted. damage 3.96, head-shot factor 2, rounds/min 450, magazine 35, reserve 210, pierce 2, falloff from 20 m
  • Master-Crafted - Beta Master-Crafted. damage 3.96, head-shot factor 2, rounds/min 450, magazine 38, reserve 228, pierce 2, falloff from 20 m
  • Salvation of Bakka Artificer. damage 4.68, head-shot factor 2, rounds/min 450, magazine 35, reserve 210, pierce 2, falloff from 20 m
  • Drogos Reclamation Artificer. damage 4.68, head-shot factor 2, rounds/min 450, magazine 42, reserve 252, pierce 2, falloff from 20 m
  • Gathalamor Crusade Relic. damage 5.76, head-shot factor 2, rounds/min 450, magazine 35, reserve 210, pierce 2, falloff from 20 m
  • Ophelian Liberation Relic. damage 5.76, head-shot factor 2, rounds/min 450, magazine 45, reserve 270, pierce 2, falloff from 20 m
  • Iron Hands Heroic. damage 5.76, head-shot factor 2, rounds/min 450, magazine 50, reserve 300, pierce 2

FAQ

How do I unlock Auto Bolt Rifle in Space Marine 2?

Auto Bolt Rifle is a primary for Tactical, Techmarine. This sheet lists 8 versions (Standard, Master-Crafted, Artificer, Relic, Heroic), including the heroic Iron Hands. Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Auto Bolt Rifle stats in Space Marine 2?

Standard-Issue: damage 3.6, head-shot factor 2, rounds/min 450, magazine 35, reserve 210, pierce 2, falloff from 20 m.

What is the best Auto Bolt Rifle build in Space Marine 2?

The live tree budget is 8 points across 14 perks in 7 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.