SM2 Ops

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All weapons

Plasma Incinerator

Rapid-fire, mid-range plasma Weapon. Can be charged.

Primary for Tactical, Techmarine. Live-tree point budget: 12.

Standard

Choose 1.

  • Common Cooling Common Shots generate 10% less Heat.
  • Blast Radius Damage radius of a Charged Shot is 10% higher.

Master-Crafted

Choose 1.

  • Rapid Cooling After killing 7 foes in rapid succession, this Weapon does not heat for 10 seconds. The wait is 15 seconds.
  • Rampage After killing 7 foes in rapid succession, deal 25% more damage for 10 seconds. The wait is 15 seconds.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Fast Venting Weapons shed heat 15% faster.
  • Efficient Charge Charged Shots from this Plasma Weapon use 2 less energy.

Artificer

Choose 1.

  • Plasma Collection This Weapon's energy reserve is 20% higher.
  • Charged Speed Projectile speed of Charged Shots is 25% higher.

Artificer

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Common Speed Projectile speed of Common Shots is 25% higher.
  • Blast Radius Damage radius of a Charged Shot is 10% higher.
  • Common Efficiency Common Shots generate 20% less Heat. Shots charge 20% slower.
  • Balanced Cooling This Weapon cools 15% faster. Charged Shots generate 10% more Heat.

Artificer

Choose 1.

  • Adamant Restoration When your health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.
  • Adamant Velocity When your health is below 30%, shots Charge 25% faster.

Relic

Choose 1.

  • Retaliation After a clean Dodge, you deal 25% more damage for 10 seconds.
  • Perfect Radius After a clean Dodge, the damage radius of a Charged Shot is 10% higher for 10 seconds.

Relic

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Fast Venting Weapons shed heat 15% faster.
  • Perpetual Velocity Shots finish charging 15% sooner.
  • Honed Precision Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming.
  • Efficient Charge Charged Shots from this Plasma Weapon use 2 less energy.

Relic

Choose 1.

  • Common Cooling Common Shots generate 10% less Heat.
  • Great Might Damage is 10% higher against Terminus-level foes.

Versions

  • Standard-Issue Standard. damage 5.5, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 5
  • Master-Crafted - Alpha Master-Crafted. damage 6.05, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 4.6
  • Master-Crafted - Beta Master-Crafted. damage 6.05, head-shot factor 1.25, rounds/min 180, magazine 140, reserve 0, pierce 0, heat 5
  • Salvation of Bakka - Alpha Artificer. damage 7.15, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 4.2
  • Salvation of Bakka - Beta Artificer. damage 7.15, head-shot factor 1.25, rounds/min 180, magazine 150, reserve 0, pierce 0, heat 5
  • Drogos Reclamation - Alpha Artificer. damage 7.15, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 5
  • Drogos Reclamation - Beta Artificer. damage 7.7, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 5
  • Gathalamor Crusade - Alpha Relic. damage 8.8, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 3.85
  • Gathalamor Crusade - Beta Relic. damage 8.8, head-shot factor 1.25, rounds/min 180, magazine 160, reserve 0, pierce 0, heat 5
  • Ophelian Liberation - Alpha Relic. damage 8.8, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 5
  • Ophelian Liberation - Beta Relic. damage 9.9, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 5

FAQ

How do I unlock Plasma Incinerator in Space Marine 2?

Plasma Incinerator is a primary for Tactical, Techmarine. This sheet lists 11 versions (Standard, Master-Crafted, Artificer, Relic). Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Plasma Incinerator stats in Space Marine 2?

Standard-Issue: damage 5.5, head-shot factor 1.25, rounds/min 180, magazine 130, reserve 0, pierce 0, heat 5.

What is the best Plasma Incinerator build in Space Marine 2?

The live tree budget is 12 points across 22 perks in 9 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.