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All weapons

Inferno Pistol

Close-range thermal Weapon.

Secondary for Assault, Vanguard, Sniper, Heavy, Techmarine. Live-tree point budget: 8.

Standard

Choose 1.

  • Divine Might Damage is 10% higher.
  • Perpetual Range Effective Range increases by 1 metre.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Motivated Melee Melee damage is 20% higher if this Weapon has no Ammo in its Magazine.
  • Braced Reload You are immune to Heavy Hits while reloading. The wait is 15 seconds.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Great Might Damage is 10% higher against Terminus-level foes.
  • Perpetual Range Effective Range increases by 1 metre.

Artificer

Choose 1.

  • Fast Reload This Weapon reloads 10% sooner.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Know No Fear If your armour is fully depleted, Reload Speed is 20% higher.
  • Adamant Restoration When your health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Relic

Choose 1.

  • One Shot Damage increases by 50%, but this Weapon's Magazine holds only one cartridge.
  • Extra Shot Magazine size increases by an additional cartridge.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Rapid Health When your health is below 30%, killing 7 foes in rapid succession restores health by 10%.
  • Trick Shot Killing 5 foes with one shot restores 1 armour segment. The wait is 30 seconds.

Versions

  • Standard-Issue Standard. damage 17.3, head-shot factor 1.25, rounds/min 60, magazine 3, reserve 15, pierce 20, falloff from 3 m
  • Master-Crafted - Alpha Master-Crafted. damage 19.03, head-shot factor 1.25, rounds/min 60, magazine 3, reserve 27, pierce 20, falloff from 3 m
  • Master-Crafted - Beta Master-Crafted. damage 16.5, head-shot factor 1.25, rounds/min 180, magazine 2, reserve 16, pierce 20, falloff from 4 m
  • Salvation of Bakka Artificer. damage 22.49, head-shot factor 1.25, rounds/min 60, magazine 3, reserve 30, pierce 20, falloff from 3 m
  • Drogos Reclamation Artificer. damage 19.5, head-shot factor 1.25, rounds/min 180, magazine 2, reserve 16, pierce 20, falloff from 5 m
  • Gathalamor Crusade Relic. damage 27.68, head-shot factor 1.25, rounds/min 60, magazine 3, reserve 33, pierce 20, falloff from 3 m
  • Ophelian Liberation Relic. damage 24, head-shot factor 1.25, rounds/min 180, magazine 2, reserve 16, pierce 20, falloff from 6 m

FAQ

How do I unlock Inferno Pistol in Space Marine 2?

Inferno Pistol is a secondary for Assault, Vanguard, Sniper, Heavy, Techmarine. This sheet lists 7 versions (Standard, Master-Crafted, Artificer, Relic). Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Inferno Pistol stats in Space Marine 2?

Standard-Issue: damage 17.3, head-shot factor 1.25, rounds/min 60, magazine 3, reserve 15, pierce 20, falloff from 3 m.

What is the best Inferno Pistol build in Space Marine 2?

The live tree budget is 8 points across 14 perks in 7 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.