SM2 Ops

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All weapons

Bolt Rifle

Fully automatic, precision rifle.

Primary for Tactical, Techmarine. Live-tree point budget: 12.

Standard

Choose 1.

  • Head Hunter Head shots deal 10% more damage.
  • Extended Magazine Magazine size is 15% higher of the maximum.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Adamant Hunter When your health is below 30%, head shots deal 25% more damage.
  • Magazine Restoration When your health drops below 30%, your Ammo Reserve is restored by a full magazine. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Fast Reload This Weapon reloads 10% sooner.
  • Perpetual Precision Maximum Spread is 10% lower.

Artificer

Choose 1.

  • Able Reload After using a Class Ability, the equipped Weapon instantly reloads.
  • Able Precision After using a Class Ability, Maximum Spread decreases by 25% for 10 seconds.

Artificer

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Recoupment Killing a Majoris-level or higher foe with a head shot with this Weapon restores 1 armour segment. The wait is 15 seconds.
  • Great Might Damage is 10% higher against Terminus-level foes.
  • Tactical Precision Head shots deal 20% more damage. Non-head shot damage is 10% lower.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Artificer

Choose 1.

  • Adamantine Grip Recoil is 25% lower.
  • Cleaving Fire Shots will penetrate foe Block Stances, dealing 25% of the usual damage.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Rapid Health When your health is below 30%, killing 7 foes in rapid succession restores health by 10%.
  • Rampage After killing 7 foes in rapid succession, deal 25% more damage for 10 seconds. The wait is 15 seconds.

Relic

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Head Hunter Head shots deal 10% more damage.
  • Extended Magazine Magazine size is 15% higher of the maximum.
  • Reloading Immunity While reloading, heavy hits do not stagger you.
  • Honed Precision Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming.

Relic

Choose 1.

  • Perpetual Penetration Each shot passes through 1 extra target.
  • Divine Might Damage is 10% higher.

Heroic version

  • Combi-Weapon You can use an alternative Melta firing mode, accessed through Augmented Vision scope mode.

Versions

  • Standard-Issue Standard. damage 3.8, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Master-Crafted Master-Crafted. damage 4.18, head-shot factor 2.8, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Master-Crafted with Grenade Launcher Master-Crafted. damage 3.86, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Salvation of Bakka Artificer. damage 4.94, head-shot factor 2.8, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Salvation of Bakka with Grenade Launcher Artificer. damage 4.56, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Drogos Reclamation - Alpha Artificer. damage 4.94, head-shot factor 2.3, rounds/min 280, magazine 40, reserve 280, pierce 3
  • Drogos Reclamation - Beta Artificer. damage 6.27, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Gathalamor Crusade Relic. damage 6.08, head-shot factor 2.8, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Gathalamor Crusade with Grenade Launcher Relic. damage 5.62, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Ophelian Liberation - Alpha Relic. damage 6.08, head-shot factor 2.3, rounds/min 280, magazine 45, reserve 315, pierce 3
  • Ophelian Liberation - Beta Relic. damage 7.98, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3
  • Combi-Melta Heroic. damage 6.4, head-shot factor 2.3, rounds/min 280, magazine 30, reserve 125, pierce 3

FAQ

How do I unlock Bolt Rifle in Space Marine 2?

Bolt Rifle is a primary for Tactical, Techmarine. This sheet lists 12 versions (Standard, Master-Crafted, Artificer, Relic, Heroic), including the heroic Combi-Melta. Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Bolt Rifle stats in Space Marine 2?

Standard-Issue: damage 3.8, head-shot factor 2.3, rounds/min 280, magazine 25, reserve 125, pierce 3.

What is the best Bolt Rifle build in Space Marine 2?

The live tree budget is 12 points across 22 perks in 9 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.