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All weapons

One-Handed Thunder Hammer

Fast melee Weapon that transitions between single-target and splash attacks.

Melee for Tactical, Assault, Bulwark, Techmarine. Live-tree point budget: 10.

Standard

Choose 1.

  • Perpetual Strength Melee damage is 5% higher.
  • Perpetual Speed Melee Attack Speed is 5% higher.

Master-Crafted

Choose 1.

  • Sustained Charge Increases the time before a Power Charge is lost without dealing damage from 5 to 10 seconds.
  • Hard Target While performing a Light Combo, you take 15% less ranged damage.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Perpetual Strength Melee damage is 5% higher.
  • Perpetual Speed Melee Attack Speed is 5% higher.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Charge Overflow Reaching the maximum Power Charge stack increases damage by 10% for 20 seconds.
  • Energetic Nimbus Incoming ranged damaged is 15% lower while having a Power Charge stack of 1.

Artificer

Choose 1.

  • Adamant Stance While in Accumulation Stance you don't lose control when taking Heavy Hits and cannot be knocked back.
  • Rapid Recharge Killing 5 foes in quick succession with the Light Combo restores 1 Power Charges. The wait is 15 seconds.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Perpetual Strength Melee damage is 5% higher.
  • Perfect Reprisal After a clean parry, clean block, or clean dodge, Light Attacks deal 50% more damage for 7 seconds.

Artificer

Choose 1.

  • Expanded Impact Splash radius of Ground Slam is 50% higher.
  • Preparedness Killing a Majoris-level or higher foe with a One-Handed Thunder Hammer Finisher reduces the cooldown of your class ability by 5%.
  • Hyperenergetic Loop Energy Loop stores 2 charges instead of 1.
  • Deflective Charge Clean parry, clean block, and clean dodge instantly generate 1 Power Charges. The wait is 20 seconds.

Relic

Choose 1.

  • Capacity Increase The cap on power charges rises to 4.
  • Brutal Reforge Killing a Majoris-level or higher foe with a One-Handed Thunder Hammer Finisher restores 1 armour segment if health is lower than 30%.

Relic

Choose 1.

  • Reverberating Slam Charged Impact strikes the ground a second time.
  • Echoing Swing Underhand Swing Attacks throw shockwaves.

Heroic version

  • Crackling Hammerfall Heroic Power Maul as of Hotfix 15.2. Ground Slam is the 3-charge attack and it staggers. Charged Impact is the attack at 1 or 2 charges. Slam damage is 30% higher and the radius is twice as wide. The extra damage no longer scales with how many charges you spend. The in-game Power Maul blurb was still the older wording in this hotfix.

Versions

  • Standard-Issue Standard. damage 12.1, cleave 0, combo 0.1, poise 1
  • Master-Crafted - Alpha Master-Crafted. damage 13.91, cleave 3, combo 0.1, poise 1
  • Master-Crafted - Beta Master-Crafted. damage 13.31, cleave -1, combo 0, poise 1
  • Salvation of Bakka - Alpha Artificer. damage 17.55, cleave 3, combo 0.07, poise 1
  • Salvation of Bakka - Beta Artificer. damage 14.52, cleave -1, combo 0, poise 1
  • Salvation of Bakka - Gamma Artificer. damage 16.94, cleave 0, combo 0.13, poise 1
  • Ophelian Liberation - Alpha Relic. damage 22.99, cleave 3, combo 0.03, poise 1
  • Ophelian Liberation - Beta Relic. damage 19.96, cleave -1, combo 0, poise 1
  • Ophelian Liberation - Gamma Relic. damage 21.78, cleave 0, combo 0.13, poise 1
  • Power Maul Heroic. damage 21.78, cleave 4, combo 0.03, poise 1

FAQ

How do I unlock One-Handed Thunder Hammer in Space Marine 2?

One-Handed Thunder Hammer is a melee for Tactical, Assault, Bulwark, Techmarine. This sheet lists 10 versions (Standard, Master-Crafted, Artificer, Relic, Heroic), including the heroic Power Maul. Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the One-Handed Thunder Hammer stats in Space Marine 2?

Standard-Issue: damage 12.1, cleave 0, combo 0.1, poise 1.

What is the best One-Handed Thunder Hammer build in Space Marine 2?

The live tree budget is 10 points across 20 perks in 9 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.