One-Handed Thunder Hammer
Fast melee Weapon that transitions between single-target and splash attacks.
Standard
- Perpetual Strength Melee damage is 5% higher.
- Perpetual Speed Melee Attack Speed is 5% higher.
Master-Crafted
- Sustained Charge Increases the time before a Power Charge is lost without dealing damage from 5 to 10 seconds.
- Hard Target While performing a Light Combo, you take 15% less ranged damage.
Master-Crafted
- Perpetual Strength Melee damage is 5% higher.
- Perpetual Speed Melee Attack Speed is 5% higher.
Master-Crafted
- Charge Overflow Reaching the maximum Power Charge stack increases damage by 10% for 20 seconds.
- Energetic Nimbus Incoming ranged damaged is 15% lower while having a Power Charge stack of 1.
Artificer
- Adamant Stance While in Accumulation Stance you don't lose control when taking Heavy Hits and cannot be knocked back.
- Rapid Recharge Killing 5 foes in quick succession with the Light Combo restores 1 Power Charges. The wait is 15 seconds.
Artificer
- Perpetual Strength Melee damage is 5% higher.
- Perfect Reprisal After a clean parry, clean block, or clean dodge, Light Attacks deal 50% more damage for 7 seconds.
Artificer
- Expanded Impact Splash radius of Ground Slam is 50% higher.
- Preparedness Killing a Majoris-level or higher foe with a One-Handed Thunder Hammer Finisher reduces the cooldown of your class ability by 5%.
- Hyperenergetic Loop Energy Loop stores 2 charges instead of 1.
- Deflective Charge Clean parry, clean block, and clean dodge instantly generate 1 Power Charges. The wait is 20 seconds.
Relic
- Capacity Increase The cap on power charges rises to 4.
- Brutal Reforge Killing a Majoris-level or higher foe with a One-Handed Thunder Hammer Finisher restores 1 armour segment if health is lower than 30%.
Relic
- Reverberating Slam Charged Impact strikes the ground a second time.
- Echoing Swing Underhand Swing Attacks throw shockwaves.
Heroic version
- Crackling Hammerfall Heroic Power Maul as of Hotfix 15.2. Ground Slam is the 3-charge attack and it staggers. Charged Impact is the attack at 1 or 2 charges. Slam damage is 30% higher and the radius is twice as wide. The extra damage no longer scales with how many charges you spend. The in-game Power Maul blurb was still the older wording in this hotfix.
Versions
- Standard-Issue Standard. damage 12.1, cleave 0, combo 0.1, poise 1
- Master-Crafted - Alpha Master-Crafted. damage 13.91, cleave 3, combo 0.1, poise 1
- Master-Crafted - Beta Master-Crafted. damage 13.31, cleave -1, combo 0, poise 1
- Salvation of Bakka - Alpha Artificer. damage 17.55, cleave 3, combo 0.07, poise 1
- Salvation of Bakka - Beta Artificer. damage 14.52, cleave -1, combo 0, poise 1
- Salvation of Bakka - Gamma Artificer. damage 16.94, cleave 0, combo 0.13, poise 1
- Ophelian Liberation - Alpha Relic. damage 22.99, cleave 3, combo 0.03, poise 1
- Ophelian Liberation - Beta Relic. damage 19.96, cleave -1, combo 0, poise 1
- Ophelian Liberation - Gamma Relic. damage 21.78, cleave 0, combo 0.13, poise 1
- Power Maul Heroic. damage 21.78, cleave 4, combo 0.03, poise 1