Tactical
Rifle class with a reworked scan. Bolt weapons pierce one extra target from the start. A power sword, power axe, or one-handed thunder hammer leaves the primary slot empty.
Core
- Balanced Distribution Level 2. Primary damage is 15% higher. Sidearm damage is 15% lower.
- Plasma Boost Level 10. When Plasma Weapons are 30% Overheated, their damage is 40% higher and their Charged Shots use 1 less energy.
- Armour Reinforcement Level 18. Non-Finisher gun strikes restore 1 armour segment.
Core
- Heightened Vigour Level 3. After a clean Parry, Block, or Dodge, you deal 10% more melee and gun strike damage, and heavy hits do not stagger you or knock you back for 10 seconds.
- Relentless Pursuit Level 11. After a gun strike, ranged damage is 25% higher for 10 seconds.
- Versatility Level 19. After switching Weapons, your sidearm deals 25% more damage. The effect lasts until reloading or switching back to your primary. If a primary is equipped in the sidearm slot, it also benefits from this effect.
Core
- Emperor's Judgement Level 4. After a Finisher, the equipped ranged Weapon reloads automatically and your ranged Weapons deal 20% more damage for 10 seconds.
- Focused Strike Level 12. During a gun strike, heavy hits do not stagger you or knock you back, and you take 30% less damage.
- Emperor's Vengeance Level 20. Killing a Majoris-level or higher foe restores your primary's Ammo by 1 magazine. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.
Team
- Secure Stockpile Level 5. Equipment Charge is restored by 1 for all teammates. The wait is 90 seconds.
- Aligned Aim Level 13. Ranged damage is 15% higher for all teammates.
- Transhuman Physiology Level 21. All teammates restore 30% more contested health from ranged damage.
Gear
- Improved Efficiency Level 6. Auspex Scan returns 25% faster.
- Pulse Auspex Level 14. Auspex Scan emits a single pulse instead of creating a Scan zone. It has 2 Charges, but the radius is reduced by 25%.
- Mobile Auspex Level 22. Auspex Scan activates around you. Its radius is 30% higher and it lasts 4 seconds longer. (Base Duration: 5 seconds).
Gear
- Battle Focus Level 7. A clean Parry or Block gives the parried foe a mark from Auspex Scan.
- Marksman's Mandate Level 15. Foes marked by Auspex Scan take 40% more ranged damage (Base: 50%).
- Bladesman's Mandate Level 23. Foes marked by Auspex Scan take 60% more melee damage and 20% more gun strike damage (Base: 50%).
Gear
- Vital Data Level 8. Scanning an Extremis- or Terminus-level foe restores 50% Auspex Scan Charge.
- Strongpoint Level 16. While in the Auspex Scan area, you and your Squad deal 20% more melee damage and take 20% less health damage.
- Prime Target Level 24. Auspex Scan applies a gun strike mark to the most dangerous foe within range.
Signature
- Tactical Reserve Level 9. Your sidearm is replaced with a Primary Bolt Rifle.
- Radiating Impact Level 17. A melee Finisher additionally deals significant splash damage in a 10-metre radius. The wait is 90 seconds.
- Marked for Death Level 25. Activating Auspex Scan weakens one Majoris- or Extremis-level foe within its range. All damage bonuses applied by Auspex Scan against that target are increased by 100%.
Prestige
- Acuity Tier 1, from Prestige 1. Each consecutive head shot increases head shot damage by 3%, up to 15%. The bonus lasts 5 seconds without a head shot.
- Skilled Supplier Tier 1, from Prestige 1. Ammo Reserve is 15% higher.
- Second Look Tier 1, from Prestige 1. If no foe has been scanned by the time the Auspex Scan zone disappears, Auspex Scan's Charge is restored.
- Spare Power Tier 2, from Prestige 2. Collecting an Ammo box restores Ability Charge by 25%.
- Resilience Tier 2, from Prestige 2. Medicae Stimms restore 40% more health.
- Fortitude Tier 2, from Prestige 2. Health is 15% higher.
- Passive Chambering Tier 2, from Prestige 2. Any unequipped ranged Weapon reloads automatically after 10 seconds.
Weapons
- Auto Bolt Rifle primary
- Bolt Carbine primary
- Bolt Rifle primary
- Heavy Bolt Rifle primary
- Melta Rifle primary
- Plasma Incinerator primary
- Pyreblaster primary
- Stalker Bolt Rifle primary
- Bolt Pistol secondary
- Bolt Rifle (Tactical Reserve) secondary
- Heavy Bolt Pistol secondary
- Plasma Pistol secondary
- Chainsword melee
- Combat Knife melee
- One-Handed Thunder Hammer melee
- Power Axe melee
- Power Sword melee