SM2 Ops

Unofficial fan app. Not affiliated with Games Workshop or Saber Interactive.

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Tactical

Rifle class with a reworked scan. Bolt weapons pierce one extra target from the start. A power sword, power axe, or one-handed thunder hammer leaves the primary slot empty.

Signature: Auspex Scan. Bolt weapons pass through one extra foe. Shots that are not head shots hit 20% harder.

Core

Choose 1. Live-tree levels: 2, 10, 18.

  • Balanced Distribution Level 2. Primary damage is 15% higher. Sidearm damage is 15% lower.
  • Plasma Boost Level 10. When Plasma Weapons are 30% Overheated, their damage is 40% higher and their Charged Shots use 1 less energy.
  • Armour Reinforcement Level 18. Non-Finisher gun strikes restore 1 armour segment.

Core

Choose 1. Live-tree levels: 3, 11, 19.

  • Heightened Vigour Level 3. After a clean Parry, Block, or Dodge, you deal 10% more melee and gun strike damage, and heavy hits do not stagger you or knock you back for 10 seconds.
  • Relentless Pursuit Level 11. After a gun strike, ranged damage is 25% higher for 10 seconds.
  • Versatility Level 19. After switching Weapons, your sidearm deals 25% more damage. The effect lasts until reloading or switching back to your primary. If a primary is equipped in the sidearm slot, it also benefits from this effect.

Core

Choose 1. Live-tree levels: 4, 12, 20.

  • Emperor's Judgement Level 4. After a Finisher, the equipped ranged Weapon reloads automatically and your ranged Weapons deal 20% more damage for 10 seconds.
  • Focused Strike Level 12. During a gun strike, heavy hits do not stagger you or knock you back, and you take 30% less damage.
  • Emperor's Vengeance Level 20. Killing a Majoris-level or higher foe restores your primary's Ammo by 1 magazine. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Team

Choose 1. Live-tree levels: 5, 13, 21.

  • Secure Stockpile Level 5. Equipment Charge is restored by 1 for all teammates. The wait is 90 seconds.
  • Aligned Aim Level 13. Ranged damage is 15% higher for all teammates.
  • Transhuman Physiology Level 21. All teammates restore 30% more contested health from ranged damage.

Gear

Choose 1. Live-tree levels: 6, 14, 22.

  • Improved Efficiency Level 6. Auspex Scan returns 25% faster.
  • Pulse Auspex Level 14. Auspex Scan emits a single pulse instead of creating a Scan zone. It has 2 Charges, but the radius is reduced by 25%.
  • Mobile Auspex Level 22. Auspex Scan activates around you. Its radius is 30% higher and it lasts 4 seconds longer. (Base Duration: 5 seconds).

Gear

Choose 1. Live-tree levels: 7, 15, 23.

  • Battle Focus Level 7. A clean Parry or Block gives the parried foe a mark from Auspex Scan.
  • Marksman's Mandate Level 15. Foes marked by Auspex Scan take 40% more ranged damage (Base: 50%).
  • Bladesman's Mandate Level 23. Foes marked by Auspex Scan take 60% more melee damage and 20% more gun strike damage (Base: 50%).

Gear

Choose 1. Live-tree levels: 8, 16, 24.

  • Vital Data Level 8. Scanning an Extremis- or Terminus-level foe restores 50% Auspex Scan Charge.
  • Strongpoint Level 16. While in the Auspex Scan area, you and your Squad deal 20% more melee damage and take 20% less health damage.
  • Prime Target Level 24. Auspex Scan applies a gun strike mark to the most dangerous foe within range.

Signature

Choose 1. Live-tree levels: 9, 17, 25.

  • Tactical Reserve Level 9. Your sidearm is replaced with a Primary Bolt Rifle.
  • Radiating Impact Level 17. A melee Finisher additionally deals significant splash damage in a 10-metre radius. The wait is 90 seconds.
  • Marked for Death Level 25. Activating Auspex Scan weakens one Majoris- or Extremis-level foe within its range. All damage bonuses applied by Auspex Scan against that target are increased by 100%.

Prestige

Choose 4. Choose up to 4. Tier 1 opens at prestige 1. Tier 2 opens at prestige 2. The game locks the set once all four prestige levels are open.

  • Acuity Tier 1, from Prestige 1. Each consecutive head shot increases head shot damage by 3%, up to 15%. The bonus lasts 5 seconds without a head shot.
  • Skilled Supplier Tier 1, from Prestige 1. Ammo Reserve is 15% higher.
  • Second Look Tier 1, from Prestige 1. If no foe has been scanned by the time the Auspex Scan zone disappears, Auspex Scan's Charge is restored.
  • Spare Power Tier 2, from Prestige 2. Collecting an Ammo box restores Ability Charge by 25%.
  • Resilience Tier 2, from Prestige 2. Medicae Stimms restore 40% more health.
  • Fortitude Tier 2, from Prestige 2. Health is 15% higher.
  • Passive Chambering Tier 2, from Prestige 2. Any unequipped ranged Weapon reloads automatically after 10 seconds.

Weapons

FAQ

What is the best Tactical build in Space Marine 2?

Tactical has one pick in each class row and up to four prestige perks. Rifle class with a reworked scan. Bolt weapons pierce one extra target from the start. A power sword, power axe, or one-handed thunder hammer leaves the primary slot empty. The starting perk is always on: Bolt weapons pass through one extra foe. Shots that are not head shots hit 20% harder.

How do Tactical perks work in Space Marine 2?

The Hotfix 15.2 tree gives Tactical 31 listed perks. Choose one in each row except Prestige, which takes up to four. Signature ability: Auspex Scan.

Which weapons can Tactical use in Space Marine 2?

Tactical slots are primary, secondary, melee. The weapon list includes Auto Bolt Rifle, Bolt Carbine, Bolt Rifle, Heavy Bolt Rifle, Melta Rifle, Plasma Incinerator, Pyreblaster, Stalker Bolt Rifle and 9 more.