SM2 Ops

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All weapons

Bolt Carbine

Mid-range carbine with extremely rapid fire.

Primary for Tactical, Vanguard, Sniper. Live-tree point budget: 12.

Standard

Choose 1.

  • Head Hunter Head shots deal 10% more damage.
  • Great Might Damage is 10% higher against Terminus-level foes.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Rapid Health When your health is below 30%, killing 7 foes in rapid succession restores health by 10%.
  • Retaliation After a clean Dodge, you deal 25% more damage for 10 seconds.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Honed Precision Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming.
  • Adamantine Grip Recoil is 25% lower.

Artificer

Choose 1.

  • Divine Might Damage is 10% higher.
  • Unwavering Resolve After reloading while having Low Ammo, damage is 25% higher for 5 seconds.

Artificer

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Head Hunter Head shots deal 10% more damage.
  • Extended Magazine Magazine size is 15% higher of the maximum.
  • Head Hunter Head shots deal 10% more damage.
  • Divine Might Damage is 10% higher.

Artificer

Choose 1.

  • Cleaving Fire Shots will penetrate foe Block Stances, dealing 25% of the usual damage.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Relic

Choose 1.

  • Adamant Hunter When your health is below 30%, head shots deal 25% more damage.
  • Magazine Restoration When your health drops below 30%, your Ammo Reserve is restored by a full magazine. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Relic

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Perpetual Precision Maximum Spread is 10% lower.
  • Adamantine Grip Recoil is 25% lower.
  • Gun Strike Reload After a gun strike, this Weapon instantly reloads.
  • Reloading Immunity While reloading, heavy hits do not stagger you.

Relic

Choose 1.

  • Recoupment Killing a Majoris-level or higher foe with a head shot with this Weapon restores 1 armour segment. The wait is 15 seconds.
  • Divine Might Damage is 10% higher.

Heroic version

  • Combi-Weapon You can use an alternative Pyreblaster firing mode, accessed through Augmented Vision scope mode.

Versions

  • Standard-Issue Standard. damage 4.5, head-shot factor 1.5, rounds/min 600, magazine 30, reserve 240, pierce 0, falloff from 10 m
  • Master-Crafted Master-Crafted. damage 4.95, head-shot factor 1.5, rounds/min 600, magazine 30, reserve 240, pierce 0, falloff from 10 m
  • Master-Crafted Marksman Master-Crafted. damage 3.3, head-shot factor 3.3, rounds/min 320, magazine 20, reserve 140, pierce 3
  • Salvation of Bakka Artificer. damage 5.85, head-shot factor 1.5, rounds/min 600, magazine 30, reserve 240, pierce 0, falloff from 10 m
  • Salvation of Bakka Marksman Artificer. damage 3.9, head-shot factor 3.3, rounds/min 320, magazine 20, reserve 140, pierce 3
  • Drogos Reclamation Artificer. damage 5.85, head-shot factor 1.5, rounds/min 600, magazine 36, reserve 288, pierce 0, falloff from 10 m
  • Drogos Reclamation Marksman Artificer. damage 4.65, head-shot factor 2.4, rounds/min 320, magazine 30, reserve 270, pierce 3
  • Gathalamor Crusade Relic. damage 7.2, head-shot factor 1.5, rounds/min 600, magazine 30, reserve 240, pierce 0, falloff from 10 m
  • Gathalamor Crusade Marksman Relic. damage 4.8, head-shot factor 3.3, rounds/min 320, magazine 20, reserve 140, pierce 3
  • Ophelian Liberation Relic. damage 7.2, head-shot factor 1.5, rounds/min 600, magazine 40, reserve 320, pierce 0, falloff from 10 m
  • Ophelian Liberation Marksman Relic. damage 6, head-shot factor 2.4, rounds/min 320, magazine 35, reserve 315, pierce 3
  • Combi-Flamer Heroic. damage 7.2, head-shot factor 1.5, rounds/min 600, magazine 45, reserve 225, pierce 0, falloff from 10 m

FAQ

How do I unlock Bolt Carbine in Space Marine 2?

Bolt Carbine is a primary for Tactical, Vanguard, Sniper. This sheet lists 12 versions (Standard, Master-Crafted, Artificer, Relic, Heroic), including the heroic Combi-Flamer. Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Bolt Carbine stats in Space Marine 2?

Standard-Issue: damage 4.5, head-shot factor 1.5, rounds/min 600, magazine 30, reserve 240, pierce 0, falloff from 10 m.

What is the best Bolt Carbine build in Space Marine 2?

The live tree budget is 12 points across 22 perks in 9 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.