Heavy
Plants a heavy weapon behind an Iron Halo. No melee weapon.
Core
- Restoration Level 2. Killing 7 foes in rapid succession restores 1 armour segments. The wait is 15 seconds.
- Multi-Kill Level 10. Killing 5 or more foes with one shot from a Multi-Melta restores Ammo by 1.
- Auxiliary Ammunition Level 18. When your primary is out of Ammo, killing 7 foes in rapid succession restores Ammo Reserve by 20%. The wait is 30 seconds.
Core
- Thermal Boost Level 3. When a ranged Weapon is 50% Overheated or you have less than 50% ammo in Magazine, ranged damage is 15% higher.
- Fortitude Level 11. Health is 30% higher.
- Strategic Stand Level 19. While in Heavy Stance, dealing damage restores 15% more contested health, you do not lose control upon taking Heavy Hits, and you cannot be knocked back, but you will not be able to move.
Core
- Enhanced Force Level 4. Melee damage is 30% higher.
- Overwhelming Power Level 12. When Iron Halo is active, all teammates within 10 metres deal 10% more ranged damage.
- Versatility Level 20. After switching Weapons, your sidearm does 20% more damage. The effect lasts until reloading or switching back to your primary.
Team
- Encompassing Aegis Level 5. All teammates take 25% less damage from ranged attacks.
- Additional Supplies Level 13. Ammo Capacity for all teammates' primarys is 25% higher.
- Bonds of Brotherhood Level 21. Reviving a teammate restores them to full health.
Gear
- Adamant Will Level 6. After Iron Halo deactivates, you take 20% less health damage for 10 seconds.
- Consecutive Execution Level 14. Killing 7 foes in rapid succession restores Equipment Charge. The wait is 90 seconds.
- Emperor's Protection Level 22. When Iron Halo expends all its energy, 1 armour segment is restored for all teammates.
Gear
- Obdurate Bastion Level 7. Iron Halo's Durability is 20% higher.
- Field Adjustment Level 15. Iron Halo recharges 20% faster, but its Durability is reduced by 25%.
- Power Regulator Level 23. Iron Halo loses energy 20% more slowly.
Gear
- Saving Grace Level 8. Reviving a teammate fully restores Iron Halo's Charge and all armour segments.
- Brute Force Level 16. When Iron Halo is in cooldown, ranged damage is 15% higher.
- Wrath of the Imperium Level 24. When Iron Halo expends all of its energy, foes in a 10-metre radius take significant damage.
Signature
- Offensive Capability Level 9. When active, Iron Halo deals damage over time to all foes within 5 metres.
- Coolant Reserve Level 17. If both of your teammates are incapacitated, defeated, or grabbed, your primary will not Overheat and you deal 50% more damage.
- Conversion Field Level 25. When Iron Halo is active, all teammates within 20 metres regenerate Ability Charge 50% faster.
Prestige
- Reverberating Impact Tier 1, from Prestige 1. Stomp splash radius is 50% higher.
- Auxiliary Reload Tier 1, from Prestige 1. Melee kills of Extremis-level or higher foes restore your primary's Ammo by 1 Magazine.
- Conviction Tier 1, from Prestige 1. When your armour is fully depleted, you take 25% less health damage for 10 seconds.
- Exponential Force Tier 2, from Prestige 2. Melee damage is 100% higher.
- Indomitable Spirit Tier 2, from Prestige 2. While performing a gun strike, heavy hits do not stagger you or knock you back.
- Honed Precision Tier 2, from Prestige 2. Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming.
- Duellist Tier 2, from Prestige 2. Clean parry and clean block windows increase by 25%.
Weapons
- Heavy Bolt Rifle primary
- Heavy Bolter primary
- Heavy Plasma Incinerator primary
- Multi-Melta primary
- Pyrecannon primary
- Bolt Pistol secondary
- Heavy Bolt Pistol secondary
- Inferno Pistol secondary
- Plasma Pistol secondary