SM2 Ops

Unofficial fan app. Not affiliated with Games Workshop or Saber Interactive.

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Heavy

Plants a heavy weapon behind an Iron Halo. No melee weapon.

Signature: Iron Halo. While Iron Halo is up, teammates within 50 metres take 10% less damage from ranged attacks.

Core

Choose 1. Live-tree levels: 2, 10, 18.

  • Restoration Level 2. Killing 7 foes in rapid succession restores 1 armour segments. The wait is 15 seconds.
  • Multi-Kill Level 10. Killing 5 or more foes with one shot from a Multi-Melta restores Ammo by 1.
  • Auxiliary Ammunition Level 18. When your primary is out of Ammo, killing 7 foes in rapid succession restores Ammo Reserve by 20%. The wait is 30 seconds.

Core

Choose 1. Live-tree levels: 3, 11, 19.

  • Thermal Boost Level 3. When a ranged Weapon is 50% Overheated or you have less than 50% ammo in Magazine, ranged damage is 15% higher.
  • Fortitude Level 11. Health is 30% higher.
  • Strategic Stand Level 19. While in Heavy Stance, dealing damage restores 15% more contested health, you do not lose control upon taking Heavy Hits, and you cannot be knocked back, but you will not be able to move.

Core

Choose 1. Live-tree levels: 4, 12, 20.

  • Enhanced Force Level 4. Melee damage is 30% higher.
  • Overwhelming Power Level 12. When Iron Halo is active, all teammates within 10 metres deal 10% more ranged damage.
  • Versatility Level 20. After switching Weapons, your sidearm does 20% more damage. The effect lasts until reloading or switching back to your primary.

Team

Choose 1. Live-tree levels: 5, 13, 21.

  • Encompassing Aegis Level 5. All teammates take 25% less damage from ranged attacks.
  • Additional Supplies Level 13. Ammo Capacity for all teammates' primarys is 25% higher.
  • Bonds of Brotherhood Level 21. Reviving a teammate restores them to full health.

Gear

Choose 1. Live-tree levels: 6, 14, 22.

  • Adamant Will Level 6. After Iron Halo deactivates, you take 20% less health damage for 10 seconds.
  • Consecutive Execution Level 14. Killing 7 foes in rapid succession restores Equipment Charge. The wait is 90 seconds.
  • Emperor's Protection Level 22. When Iron Halo expends all its energy, 1 armour segment is restored for all teammates.

Gear

Choose 1. Live-tree levels: 7, 15, 23.

  • Obdurate Bastion Level 7. Iron Halo's Durability is 20% higher.
  • Field Adjustment Level 15. Iron Halo recharges 20% faster, but its Durability is reduced by 25%.
  • Power Regulator Level 23. Iron Halo loses energy 20% more slowly.

Gear

Choose 1. Live-tree levels: 8, 16, 24.

  • Saving Grace Level 8. Reviving a teammate fully restores Iron Halo's Charge and all armour segments.
  • Brute Force Level 16. When Iron Halo is in cooldown, ranged damage is 15% higher.
  • Wrath of the Imperium Level 24. When Iron Halo expends all of its energy, foes in a 10-metre radius take significant damage.

Signature

Choose 1. Live-tree levels: 9, 17, 25.

  • Offensive Capability Level 9. When active, Iron Halo deals damage over time to all foes within 5 metres.
  • Coolant Reserve Level 17. If both of your teammates are incapacitated, defeated, or grabbed, your primary will not Overheat and you deal 50% more damage.
  • Conversion Field Level 25. When Iron Halo is active, all teammates within 20 metres regenerate Ability Charge 50% faster.

Prestige

Choose 4. Choose up to 4. Tier 1 opens at prestige 1. Tier 2 opens at prestige 2. The game locks the set once all four prestige levels are open.

  • Reverberating Impact Tier 1, from Prestige 1. Stomp splash radius is 50% higher.
  • Auxiliary Reload Tier 1, from Prestige 1. Melee kills of Extremis-level or higher foes restore your primary's Ammo by 1 Magazine.
  • Conviction Tier 1, from Prestige 1. When your armour is fully depleted, you take 25% less health damage for 10 seconds.
  • Exponential Force Tier 2, from Prestige 2. Melee damage is 100% higher.
  • Indomitable Spirit Tier 2, from Prestige 2. While performing a gun strike, heavy hits do not stagger you or knock you back.
  • Honed Precision Tier 2, from Prestige 2. Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming.
  • Duellist Tier 2, from Prestige 2. Clean parry and clean block windows increase by 25%.

Weapons

FAQ

What is the best Heavy build in Space Marine 2?

Heavy has one pick in each class row and up to four prestige perks. Plants a heavy weapon behind an Iron Halo. No melee weapon. The starting perk is always on: While Iron Halo is up, teammates within 50 metres take 10% less damage from ranged attacks.

How do Heavy perks work in Space Marine 2?

The Hotfix 15.2 tree gives Heavy 31 listed perks. Choose one in each row except Prestige, which takes up to four. Signature ability: Iron Halo.

Which weapons can Heavy use in Space Marine 2?

Heavy slots are primary, secondary. The weapon list includes Heavy Bolt Rifle, Heavy Bolter, Heavy Plasma Incinerator, Multi-Melta, Pyrecannon, Bolt Pistol, Heavy Bolt Pistol, Inferno Pistol and 1 more.