SM2 Ops

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All weapons

Multi-Melta

Heavy melta. Hotfix 15.1 pushed its falloff outward after the Patch 15.0 ammo cut. Close-range, high-powered thermal Weapon.

Primary for Heavy. Live-tree point budget: 11.

Standard

Choose 1.

  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.
  • Weapon Strike Melee damage is 50% higher.

Master-Crafted

Choose 1.

  • Elite Restoration Killing a Majoris-level or higher foe restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.
  • Decisive Reload Performing a Finisher on a Majoris-level or higher foe with this Weapon restores Ammo by 1.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Heavy Fire While in Heavy Stance, Fire Rate is 15% higher.
  • Perpetual Range Effective Range increases by 1 metre.

Master-Crafted

Choose 1.

  • Heavy Immunity While in Heavy Stance, heavy hits do not stagger you.
  • Perpetual Range Effective Range increases by 1 metre.

Artificer

Choose 1.

  • Executioner's Fire After a Finisher, Fire Rate is 25% higher for 5 seconds.
  • Executioner's Range After a Finisher, Effective Range increases by 3 metres for 5 seconds.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Heavy Might While in Heavy Stance, you deal 15% more damage.
  • Trick Shot Killing 5 foes with one shot restores 1 armour segment. The wait is 30 seconds.

Artificer

Choose 1.

  • Heavy Might While in Heavy Stance, you deal 15% more damage.
  • Divine Might Damage is 10% higher.

Relic

Choose 1.

  • Death Strike After killing a Majoris-level or higher foe in melee combat, you deal 25% more damage for 10 seconds.
  • Elite Health When your health is below 30%, killing a Majoris-level or higher foe with melee damage restores health by 10%.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.
  • Discipline When you have Low Ammo, you deal 25% more damage.

Relic

Choose 1.

  • Divine Might Damage is 10% higher.
  • Expedient Barrage Fire Rate is 33% higher when firing without aiming.

Versions

  • Standard-Issue Standard. damage 55.5, head-shot factor 1.25, rounds/min 35, magazine 16, reserve 0, pierce 20, falloff from 3 m
  • Master-Crafted - Alpha Master-Crafted. damage 61.05, head-shot factor 1.25, rounds/min 35, magazine 16, reserve 0, pierce 20, falloff from 6 m
  • Master-Crafted - Beta Master-Crafted. damage 61.05, head-shot factor 1.25, rounds/min 35, magazine 19, reserve 0, pierce 20, falloff from 3 m
  • Master-Crafted - Gamma Master-Crafted. damage 61.05, head-shot factor 1.25, rounds/min 50, magazine 16, reserve 0, pierce 20, falloff from 3 m
  • Salvation of Bakka Artificer. damage 72.15, head-shot factor 1.25, rounds/min 35, magazine 16, reserve 0, pierce 20, falloff from 6 m
  • Drogos Reclamation - Alpha Artificer. damage 72.15, head-shot factor 1.25, rounds/min 35, magazine 22, reserve 0, pierce 20, falloff from 3 m
  • Drogos Reclamation - Beta Artificer. damage 72.15, head-shot factor 1.25, rounds/min 55, magazine 16, reserve 0, pierce 20, falloff from 3 m
  • Gathalamor Crusade Relic. damage 88.8, head-shot factor 1.25, rounds/min 35, magazine 16, reserve 0, pierce 20, falloff from 6 m
  • Ophelian Liberation - Alpha Relic. damage 88.8, head-shot factor 1.25, rounds/min 35, magazine 26, reserve 0, pierce 20, falloff from 3 m
  • Ophelian Liberation - Beta Relic. damage 88.8, head-shot factor 1.25, rounds/min 60, magazine 16, reserve 0, pierce 20, falloff from 3 m

FAQ

How do I unlock Multi-Melta in Space Marine 2?

Multi-Melta is a primary for Heavy. This sheet lists 10 versions (Standard, Master-Crafted, Artificer, Relic). Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Multi-Melta stats in Space Marine 2?

Standard-Issue: damage 55.5, head-shot factor 1.25, rounds/min 35, magazine 16, reserve 0, pierce 20, falloff from 3 m.

What is the best Multi-Melta build in Space Marine 2?

The live tree budget is 11 points across 20 perks in 10 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.