SM2 Ops

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All weapons

Heavy Plasma Incinerator

High-powered plasma Weapon. Can be charged.

Primary for Heavy. Live-tree point budget: 11.

Standard

Choose 1.

  • Common Cooling Common Shots generate 10% less Heat.
  • Fast Venting Weapons shed heat 15% faster.

Master-Crafted

Choose 1.

  • Rapid Cooling After killing 7 foes in rapid succession, this Weapon does not heat for 10 seconds. The wait is 15 seconds.
  • Contingency Plan When your Ammo Reserve is less than 25% of your Ammo capacity, melee damage is 20% higher.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Heavy Velocity When in Heavy Stance, shots Charge 15% faster.
  • Plasma Collection This Weapon's energy reserve is 20% higher.

Master-Crafted

Choose 1.

  • Supercharged Shot Damage from a Charged Shot is 10% higher.
  • Efficient Charge Charged Shots from this Plasma Weapon use 2 less energy.

Artificer

Choose 1.

  • Adamant Velocity When your health is below 30%, shots Charge 25% faster.
  • Adamant Restoration When your health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Supercharged Shot Damage from a Charged Shot is 10% higher.
  • Heavy Fire While in Heavy Stance, Fire Rate is 15% higher.

Artificer

Choose 1.

  • Heavy Immunity While in Heavy Stance, heavy hits do not stagger you.
  • Weapon Strike Melee damage is 50% higher.

Relic

Choose 1.

  • Retaliation After a clean Dodge, you deal 25% more damage for 10 seconds.
  • Brutal Rampage After killing 3 foes or more with one shot, you deal 25% more damage for 5 seconds.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Charged Cooling Charged Shots generate 10% less Heat.
  • Fast Venting Weapons shed heat 15% faster.

Relic

Choose 1.

  • Supercharged Shot Damage from a Charged Shot is 10% higher.
  • Plasma Collection This Weapon's energy reserve is 20% higher.

Heroic version

  • Plasma Hail In Heavy Stance, get an increase in Fire Rate instead of Charged Shots.

Versions

  • Standard-Issue Standard. damage 25, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 15
  • Master-Crafted - Alpha Master-Crafted. damage 27.5, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 10.42
  • Master-Crafted - Beta Master-Crafted. damage 27.5, head-shot factor 1.25, rounds/min 60, magazine 45, reserve 0, pierce 0, heat 15
  • Master-Crafted - Gamma Master-Crafted. damage 27.5, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 15
  • Salvation of Bakka - Alpha Artificer. damage 32.5, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 9.22
  • Salvation of Bakka - Beta Artificer. damage 32.5, head-shot factor 1.25, rounds/min 60, magazine 50, reserve 0, pierce 0, heat 15
  • Drogos Reclamation Artificer. damage 32.5, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 15
  • Gathalamor Crusade - Alpha Relic. damage 40, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 8.27
  • Gathalamor Crusade - Beta Relic. damage 40, head-shot factor 1.25, rounds/min 60, magazine 55, reserve 0, pierce 0, heat 15
  • Ophelian Liberation Relic. damage 40, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 15
  • Relic Battle-Worn Heroic. damage 72, head-shot factor 1.25, rounds/min 60, magazine 55, reserve 0, pierce 0, heat 15

FAQ

How do I unlock Heavy Plasma Incinerator in Space Marine 2?

Heavy Plasma Incinerator is a primary for Heavy. This sheet lists 11 versions (Standard, Master-Crafted, Artificer, Relic, Heroic), including the heroic Relic Battle-Worn. Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Heavy Plasma Incinerator stats in Space Marine 2?

Standard-Issue: damage 25, head-shot factor 1.25, rounds/min 60, magazine 40, reserve 0, pierce 0, heat 15.

What is the best Heavy Plasma Incinerator build in Space Marine 2?

The live tree budget is 11 points across 20 perks in 10 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.