SM2 Ops

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All weapons

Pyrecannon

Close-range incendiary Heavy Weapon.

Primary for Heavy. Live-tree point budget: 8.

Standard

Choose 1.

  • Improved Fast Venting Weapons shed heat 20% faster.
  • Perpetual Cooling Weapon Heating is 20% lower.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Eternal Flame Burning time is 25% higher.
  • Flame of Protection Burning foes deal 20% less melee damage.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.
  • Contingency Plan When your Ammo Reserve is less than 25% of your Ammo capacity, melee damage is 20% higher.

Artificer

Choose 1.

  • Flame of Ascension Burning 5 foes restores 1 armour segment. The wait is 30 seconds.
  • Rapid Health When your health is below 30%, killing 7 foes in rapid succession restores health by 10%.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Potent Flame Burning damage is 15% higher.
  • Divine Might Damage is 10% higher.

Relic

Choose 1.

  • Resilient Flame Charging time is 75% lower.
  • Heavy Immunity While in Heavy Stance, heavy hits do not stagger you.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Pure Flame Burning damage increases by 15%. Direct damage is 50% lower.
  • Flash Burn Foes at a distance of less than 10 metres take 20% more damage.

Versions

  • Standard-Issue Standard. damage 2.9, head-shot factor 0, rounds/min 450, magazine 350, reserve 0, pierce 20, heat 2.5, charge 0.3, falloff from 13 m
  • Master-Crafted - Alpha Master-Crafted. damage 3.19, head-shot factor 0, rounds/min 450, magazine 375, reserve 0, pierce 20, heat 2.5, charge 0.3, falloff from 13 m
  • Master-Crafted - Beta Master-Crafted. damage 3.19, head-shot factor 0, rounds/min 450, magazine 350, reserve 0, pierce 20, heat 2, charge 0.3, falloff from 13 m
  • Salvation of Bakka Artificer. damage 3.77, head-shot factor 0, rounds/min 450, magazine 400, reserve 0, pierce 20, heat 2.5, charge 0.3, falloff from 13 m
  • Drogos Reclamation Artificer. damage 3.77, head-shot factor 0, rounds/min 450, magazine 350, reserve 0, pierce 20, heat 1.5, charge 0.3, falloff from 13 m
  • Gathalamor Crusade Relic. damage 4.64, head-shot factor 0, rounds/min 450, magazine 425, reserve 0, pierce 20, heat 2.5, charge 0.3, falloff from 13 m
  • Ophelian Liberation Relic. damage 4.64, head-shot factor 0, rounds/min 450, magazine 350, reserve 0, pierce 20, heat 1, charge 0.3, falloff from 13 m

FAQ

How do I unlock Pyrecannon in Space Marine 2?

Pyrecannon is a primary for Heavy. This sheet lists 7 versions (Standard, Master-Crafted, Artificer, Relic). Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Pyrecannon stats in Space Marine 2?

Standard-Issue: damage 2.9, head-shot factor 0, rounds/min 450, magazine 350, reserve 0, pierce 20, heat 2.5, charge 0.3, falloff from 13 m.

What is the best Pyrecannon build in Space Marine 2?

The live tree budget is 8 points across 14 perks in 7 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.