SM2 Ops

Unofficial fan app. Not affiliated with Games Workshop or Saber Interactive.

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Assault

Closes with a jump pack and spends the landing. No primary weapon.

Signature: Jump Pack. The window for a clean dodge is 50% longer.

Core

Choose 1. Live-tree levels: 2, 10, 18.

  • Winged Fury Level 2. Damage from melee attacks executed while sprinting or dashing is 100% higher and deals splash damage within a 7-metre radius. The wait is 5 seconds.
  • Overcharge Level 10. Damage from Held and Charged melee attacks is 25% higher.
  • Armour Reinforcement Level 18. Non-Finisher gun strikes restore 1 armour segment.

Core

Choose 1. Live-tree levels: 3, 11, 19.

  • Auxiliary Arsenal Level 3. Sidearm's damage is 20% higher.
  • Defence Mechanism Level 11. Contested health lingers 50% longer.
  • Consecutive Execution Level 19. Killing 7 foes in rapid succession restores Equipment Charge by 1. The wait is 90 seconds.

Core

Choose 1. Live-tree levels: 4, 12, 20.

  • Perseverance Level 4. While performing Charged Attacks, you take 25% less health damage, and heavy hits do not stagger you or knock you back.
  • Knowledge of the Enemy Level 12. Melee damage is 15% higher against Majoris- or Extremis-level foes.
  • Act of Attrition Level 20. Foes hit by damage from melee attacks executed while sprinting or dashing take 25% more damage for 5 seconds.

Team

Choose 1. Live-tree levels: 5, 13, 21.

  • Squad Cohesion Level 5. All teammates' Abilities recharge 15% faster.
  • Strategic Strikes Level 13. All teammates deal 20% more melee damage against Extremis- and Terminus-level foes.
  • Proven Efficiency Level 21. All teammates deal 30% more gun strike damage.

Gear

Choose 1. Live-tree levels: 6, 14, 22.

  • Smiting Angel Level 6. Ground Pound's damage is 25% higher.
  • Furious Strikes Level 14. Hitting a foe with an attack after a Jump Pack Dash restores Jump Pack Ability Charge by 1. Cooldown 10 seconds.
  • Precision Strike Level 22. Ground Pound deals 100% more damage, but its radius is reduced by 50%.

Gear

Choose 1. Live-tree levels: 7, 15, 23.

  • Wings of Flame Level 7. A Jump Pack Dash damages foes along its trajectory and always works as a clean dodge when dodging an attack.
  • Manoeuvrability Level 15. Jump Pack returns 20% faster.
  • Zealous Blow Level 23. A Ground Pound kill restores Jump Pack's Charge by 10%.

Gear

Choose 1. Live-tree levels: 8, 16, 24.

  • Pride in Duty Level 8. After a Finisher, Ground Pound deals 25% more damage for 10 seconds.
  • Diligence Level 16. A fully prepared Ground Pound deals 20% more damage, but preparation time increases by 25%.
  • Aerial Grace Level 24. After a clean Dodge using a Jump Pack Dash, you deal 30% more damage for 10 seconds.

Signature

Choose 1. Live-tree levels: 9, 17, 25.

  • Ample Ammunition Level 9. Any use of Jump Pack reloads the equipped ranged Weapon and increases its damage by 50% for 10 seconds.
  • Ascension Level 17. Jump Pack Leap deals damage to all foes in the takeoff area.
  • Commitment Level 25. A clean Dodge using a Jump Pack Dash restores Jump Pack's Ability Charge.

Prestige

Choose 4. Choose up to 4. Tier 1 opens at prestige 1. Tier 2 opens at prestige 2. The game locks the set once all four prestige levels are open.

  • Unyielding Oath Tier 1, from Prestige 1. When charging a Ground Pound, you become Invulnerable for 3 seconds.
  • Adrenaline Boost Tier 1, from Prestige 1. After a clean Parry, Block, or Dodge, heavy hits do not stagger you or knock you back for 10 seconds.
  • Duellist Tier 1, from Prestige 1. Clean parry and clean block windows increase by 25%.
  • Fortitude Tier 2, from Prestige 2. Health is 15% higher.
  • Scrambled Targeting Tier 2, from Prestige 2. If you are surrounded by 5 or more foes, you take 20% less damage from ranged attacks.
  • Practiced Aim Tier 2, from Prestige 2. Ranged damage is 15% higher.
  • Hammer of Wrath Tier 2, from Prestige 2. After using your Jump Pack, you take 30% less ranged damage, and heavy hits do not stagger you or knock you back for 15 seconds.

Weapons

FAQ

What is the best Assault build in Space Marine 2?

Assault has one pick in each class row and up to four prestige perks. Closes with a jump pack and spends the landing. No primary weapon. The starting perk is always on: The window for a clean dodge is 50% longer.

How do Assault perks work in Space Marine 2?

The Hotfix 15.2 tree gives Assault 31 listed perks. Choose one in each row except Prestige, which takes up to four. Signature ability: Jump Pack.

Which weapons can Assault use in Space Marine 2?

Assault slots are secondary, melee. The weapon list includes Bolt Carbine One-Handed, Bolt Pistol, Heavy Bolt Pistol, Inferno Pistol, Neo-Volkite Pistol, Plasma Pistol, Chainsword, One-Handed Thunder Hammer and 4 more.