SM2 Ops

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All weapons

Bolt Carbine One-Handed

Bolt Carbine sidearm. Extremely rapid fire.

Secondary for Assault, Bulwark. Live-tree point budget: 8.

Standard

Choose 1.

  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.
  • Divine Might Damage is 10% higher.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Extended Magazine Magazine size is 15% higher of the maximum.
  • Adamant Hunter When your health is below 30%, head shots deal 25% more damage.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Fast Reload This Weapon reloads 10% sooner.
  • Cleaving Fire Shots will penetrate foe Block Stances, dealing 25% of the usual damage.

Artificer

Choose 1.

  • Remote Threat Foes at a distance of more than 25 metres take 20% more damage.
  • Retaliation After a clean Dodge, you deal 25% more damage for 10 seconds.

Artificer

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Perpetual Precision Maximum Spread is 10% lower.
  • Tactical Precision Head shots deal 20% more damage. Non-head shot damage is 10% lower.

Relic

Choose 1.

  • Victorious Restoration Killing 10 foes in rapid succession restores 1 armour segment. The wait is 30 seconds.
  • Gun Strike Reload After a gun strike, this Weapon instantly reloads.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Honed Precision Equipped Weapon's Maximum Spread decreases by 25% when firing without aiming.
  • Elite Hunter After killing a Majoris-level or higher foe with a melee Weapon, head shots deal 25% more damage for 10 seconds.

Versions

  • Standard-Issue Standard. damage 3.3, head-shot factor 1.5, rounds/min 600, magazine 20, reserve 160, pierce 0, falloff from 10 m
  • Master-Crafted - Alpha Master-Crafted. damage 3.63, head-shot factor 1.5, rounds/min 600, magazine 20, reserve 160, pierce 0, falloff from 10 m
  • Master-Crafted - Beta Master-Crafted. damage 3.63, head-shot factor 1.5, rounds/min 600, magazine 23, reserve 178, pierce 0, falloff from 10 m
  • Salvation of Bakka Artificer. damage 4.29, head-shot factor 1.5, rounds/min 600, magazine 20, reserve 160, pierce 0, falloff from 10 m
  • Drogos Reclamation Artificer. damage 4.29, head-shot factor 1.5, rounds/min 600, magazine 26, reserve 196, pierce 0, falloff from 10 m
  • Ophelian Liberation - Alpha Relic. damage 5.28, head-shot factor 1.5, rounds/min 600, magazine 20, reserve 160, pierce 0, falloff from 10 m
  • Ophelian Liberation - Beta Relic. damage 5.28, head-shot factor 1.5, rounds/min 600, magazine 30, reserve 220, pierce 0, falloff from 10 m

FAQ

How do I unlock Bolt Carbine One-Handed in Space Marine 2?

Bolt Carbine One-Handed is a secondary for Assault, Bulwark. This sheet lists 7 versions (Standard, Master-Crafted, Artificer, Relic). Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Bolt Carbine One-Handed stats in Space Marine 2?

Standard-Issue: damage 3.3, head-shot factor 1.5, rounds/min 600, magazine 20, reserve 160, pierce 0, falloff from 10 m.

What is the best Bolt Carbine One-Handed build in Space Marine 2?

The live tree budget is 8 points across 14 perks in 7 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.