Power Fist
Melee Weapon that deals far-reaching wave damage.
Standard
- Armoured Strength If you have armour remaining, melee damage is 10% higher.
- Perpetual Strength Melee damage is 5% higher.
Master-Crafted
- Swift Recovery Heavy Attacks restore 100% more contested health. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
- Heavy Preparation Heavy Attack preparation time is 30% lower. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
Master-Crafted
- Perpetual Strength Melee damage is 5% higher.
- Perpetual Strength Melee damage is 5% higher.
Artificer
- Focused Intention When your health is below 30%, you take 50% less health damage while preparing Heavy Attacks.
- Rally When your health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 armour segment.
Artificer
- Tide of Battle Power Wave forward distance increases from 4 to 8 metres. Applies to the following attacks: Thrust Jab, Backfist, Hammer Hook, Backfist 2, Thrust Jab 2.
- Strength of Will While performing a Heavy Attack, you take 20% less ranged damage.
- Following Blow Backfist and Backfist 2 can be performed instantly after a charged Thrust Jab or Hammer Hook.
- Ground Shake Switches Thrust Jab with Ground Shake. Slam the ground to deal splash damage in a 10-metre radius.
Artificer
- Combo After a successful Heavy Attack, the next Light Attack damage is 10% higher.
- Concussive Impact Heavy Attack splash radius is 50% higher.
Relic
- Majoris Slayer Melee damage against Majoris-level foes is 10% higher.
- Minoris Slayer Melee damage against Minoris-level foes is 20% higher.
Relic
- Reeling Blow Foes hit by Cannon Punch deal 30% less damage for 4 seconds. The wait is 10 seconds.
- Heavy Armament Cannon Punch damage is 50% higher.
Heroic version
- Follow-Up Shot Performing a Finisher marks a nearby Majoris-level or higher foe for a gun strike. Light Attack damage increases by 200%, but Charged Attack damage decreases by 50%.
- Combi-Weapon Pause after any Light Attack to enter a stance, then Light Attack again to fire a Melta blast that inflicts the Burn status.
Versions
- Standard-Issue Standard. damage 12, cleave 0, combo 0.2, poise 1
- Master-Crafted - Alpha Master-Crafted. damage 14.4, cleave 4, combo 0.2, poise 1
- Master-Crafted - Beta Master-Crafted. damage 16.8, cleave 0, combo 0.33, poise 1
- Achortan Oath - Alpha Artificer. damage 21, cleave 4, combo 0.17, poise 1
- Achortan Oath - Beta Artificer. damage 15.6, cleave -4, combo 0.07, poise 1
- Achortan Oath - Gamma Artificer. damage 20.4, cleave 0, combo 0.33, poise 1
- Aggamedes's Gift - Alpha Relic. damage 26.4, cleave 4, combo 0.13, poise 1
- Aggamedes's Gift - Beta Relic. damage 20.4, cleave -4, combo 0.07, poise 1
- Aggamedes's Gift - Gamma Relic. damage 25.2, cleave 0, combo 0.33, poise 1
- Death's Grasp Heroic. damage 22.8, cleave -4, combo 0.13, poise 1
- Deathwatch Heroic. damage 24, cleave 4, combo 0.17, poise 1