Vanguard
Hooks a target, kicks in, and fights up close.
Core
- Moving Target Level 2. Killing a foe from a distance of more than 30 metres restores Ability Charge by 10%.
- Melee Mastery Level 10. Melee damage is 10% higher against Majoris-level and higher foes.
- Upper Hand Level 18. After a clean Parry, Block, or Dodge, heavy hits do not stagger you or knock you back for 10 seconds.
Core
- Duellist Level 3. Clean parry and clean block windows increase by 50%.
- Close-Combat Focus Level 11. Incoming ranged damage is 20% lower.
- Conviction Level 19. When your armour is fully depleted, you take 25% less health damage for 10 seconds.
Core
- Retribution Level 4. When your ranged Weapon's magazine is empty, melee damage is 30% higher.
- Consecutive Execution Level 12. Killing 7 foes in rapid succession restores Equipment Charge by 1. The wait is 90 seconds.
- Honed Reactions Level 20. When your health is less than 50%, your clean dodge window is doubled.
Team
- Melee Champion Level 5. All teammates deal 15% more melee damage.
- Unmatched Zeal Level 13. Melee Finishers of Extremis- or Terminus-level foes additionally restore health by 30% for any teammate.
- Inner Fire Level 21. All teammates can restore Ability Charge by 15% by performing Finishers on Majoris-level or higher foes.
Gear
- Restless Fortitude Level 6. After a Diving Kick, you take 40% less ranged damage for 10 seconds.
- Shock Wave Level 14. Diving Kick additionally deals damage in a 5-metre radius.
- Collateral Damage Level 22. Diving Kick deals 50% more damage and additionally damages foes on the way to the Grapnel Launcher's target.
Gear
- Zone of Impact Level 7. Performing a Finisher with the Grapnel Launcher deals damage to nearby foes.
- Tenacity Level 15. After a ranged kill of a Majoris-level or higher foe, Diving Kick's damage increases by 130%. The wait is 15 seconds.
- Tip of the Spear Level 23. Foes hit by Diving Kick take 15% more ranged damage for 10 seconds.
Gear
- Thrill of the Fight Level 8. After a clean Parry, Block, or Dodge, you take 20% less health damage for 5 seconds.
- Grim Determination Level 16. When Grapnel Launcher is in cooldown, Weapon damage is 15% higher.
- Combat Readiness Level 24. Grapnel Launcher returns 20% faster.
Signature
- Tactical Prowess Level 9. Grapnel Launcher can activate a Finisher not only on Incapacitated foes but also on those who have less than 33% health (except Terminus level), and performing a Finisher with the Grapnel Launcher restores its Charge.
- Emperor's Blessing Level 17. Taking Lethal damage restores all armour instead of Incapacitating you. The wait is 120 seconds.
- Adrenaline Rush Level 25. Melee kills of Majoris-level or higher foes restore health by 5%.
Prestige
- Battlefield Awareness Tier 1, from Prestige 1. If a target is within 8 metres, you deal 10% more ranged damage.
- Exigency Charge Tier 1, from Prestige 1. When your health is less than 25%, Ability Charge regenerates 15% faster.
- Indomitable Spirit Tier 1, from Prestige 1. While performing a gun strike, heavy hits do not stagger you or knock you back.
- Fortitude Tier 2, from Prestige 2. Health is 15% higher.
- Launch Restoration Tier 2, from Prestige 2. Using the Grapnel Launcher restores 1 armour segment.
- Restoration Tier 2, from Prestige 2. Killing 7 foes in rapid succession restores 1 armour segment. The wait is 15 seconds.
- Well Equipped Tier 2, from Prestige 2. Equipment damage is 20% higher.
Weapons
- Bolt Carbine primary
- Instigator Bolt Carbine primary
- Melta Rifle primary
- Occulus Bolt Carbine primary
- Bolt Pistol secondary
- Heavy Bolt Pistol secondary
- Inferno Pistol secondary
- Neo-Volkite Pistol secondary
- Chainsword melee
- Combat Knife melee
- Power Axe melee