SM2 Ops

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All weapons

Las Fusil

Scoped, single-fire energy rifle.

Primary for Sniper. Live-tree point budget: 10.

Standard

Choose 1.

  • Perpetual Velocity Shots finish charging 15% sooner.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Master-Crafted

Choose 1.

  • Adamant Velocity When your health is below 30%, shots Charge 25% faster.
  • Adamant Restoration When your health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. The wait is 30 seconds.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Head Hunter Head shots deal 10% more damage.
  • Amplification Radius of Beam Weapons is 15% higher.

Artificer

Choose 1.

  • Perpetual Velocity Shots finish charging 15% sooner.
  • Amplification Radius of Beam Weapons is 15% higher.

Artificer

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Charging Immunity While Charging a shot, heavy hits do not stagger you.
  • Great Might Damage is 10% higher against Terminus-level foes.
  • Head Hunter Head shots deal 10% more damage.
  • Divine Might Damage is 10% higher.

Relic

Choose 1.

  • Instant Health When your health is below 30%, killing 3 foes or more with one shot restores health by 5%.
  • Brutal Rampage After killing 3 foes or more with one shot, you deal 25% more damage for 5 seconds.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Head Hunter Head shots deal 10% more damage.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Relic

Choose 1.

  • Recoupment Killing a Majoris-level or higher foe with a head shot with this Weapon restores 1 armour segment. The wait is 15 seconds.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.

Versions

  • Standard-Issue Standard. damage 14, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1
  • Master-Crafted - Alpha Master-Crafted. damage 14.7, head-shot factor 5, rounds/min 1000, magazine 14, reserve 0, pierce 10, charge 1.1
  • Master-Crafted - Beta Master-Crafted. damage 15.4, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1
  • Salvation of Bakka - Alpha Artificer. damage 16.8, head-shot factor 5, rounds/min 1000, magazine 16, reserve 0, pierce 10, charge 1.1
  • Salvation of Bakka - Beta Artificer. damage 18.2, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1
  • Drogos Reclamation Artificer. damage 16.8, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1
  • Gathalamor Crusade Relic. damage 21, head-shot factor 5, rounds/min 1000, magazine 20, reserve 0, pierce 10, charge 1.1
  • Ophelian Liberation - Alpha Relic. damage 23.8, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1
  • Ophelian Liberation - Beta Relic. damage 21, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1

FAQ

How do I unlock Las Fusil in Space Marine 2?

Las Fusil is a primary for Sniper. This sheet lists 9 versions (Standard, Master-Crafted, Artificer, Relic). Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Las Fusil stats in Space Marine 2?

Standard-Issue: damage 14, head-shot factor 5, rounds/min 1000, magazine 12, reserve 0, pierce 10, charge 1.1.

What is the best Las Fusil build in Space Marine 2?

The live tree budget is 10 points across 18 perks in 8 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.