SM2 Ops

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All weapons

Bolt Sniper Rifle

Scoped, semi-automatic sniper rifle. Extreme head shot damage.

Primary for Sniper. Live-tree point budget: 10.

Standard

Choose 1.

  • Extended Magazine Magazine size is 15% higher of the maximum.
  • Remote Threat Foes at a distance of more than 25 metres take 20% more damage.

Master-Crafted

Choose 1.

  • Divine Might Damage is 10% higher.
  • Survival Instinct When your health is below 30%, you deal 25% more damage.

Master-Crafted

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Finisher Reload After a Finisher, the equipped Weapon instantly reloads.
  • Adamantine Grip Recoil is 25% lower.

Artificer

Choose 1.

  • Unwavering Resolve After reloading while having Low Ammo, damage is 25% higher for 5 seconds.
  • Fast Reload This Weapon reloads 10% sooner.

Artificer

Choose 4. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Head Hunter Head shots deal 10% more damage.
  • Increased Capacity The maximum Ammo Reserve of this Weapon is 20% higher.
  • Honed Precision Equipped Weapon's Maximum Spread decreases by 50% when firing without aiming.
  • Reloading Immunity While reloading, heavy hits do not stagger you.

Relic

Choose 1.

  • Strong Start First round in a Magazine damage is 25% higher.
  • Strong Finish Last round in a Magazine damage is 50% higher.

Relic

Choose 2. The live tree can take more than one of these when the row above connects. This sheet does not redraw those links.

  • Cleaving Fire Shots will penetrate foe Block Stances, dealing 25% of the usual damage.
  • Reloaded Restoration After reloading, your Ammo Reserve is restored by 50% of the number of foes hit. Cannot exceed maximum Ammo capacity.

Relic

Choose 1.

  • Recoupment Killing a Majoris-level or higher foe with a head shot with this Weapon restores 1 armour segment. The wait is 15 seconds.
  • Great Might Damage is 10% higher against Terminus-level foes.

Heroic version

  • Replenishing Hit After performing a head shot, one round is automatically reloaded into the Weapon.

Versions

  • Standard-Issue Standard. damage 10, head-shot factor 5, rounds/min 60, magazine 6, reserve 12, pierce 6
  • Master-Crafted - Alpha Master-Crafted. damage 10.5, head-shot factor 5, rounds/min 60, magazine 7, reserve 14, pierce 6
  • Master-Crafted - Beta Master-Crafted. damage 11, head-shot factor 5.2, rounds/min 60, magazine 6, reserve 12, pierce 6
  • Salvation of Bakka Artificer. damage 12, head-shot factor 5, rounds/min 60, magazine 8, reserve 16, pierce 6
  • Drogos Reclamation - Alpha Artificer. damage 13, head-shot factor 5.2, rounds/min 60, magazine 6, reserve 12, pierce 6
  • Drogos Reclamation - Beta Artificer. damage 12, head-shot factor 5, rounds/min 80, magazine 6, reserve 12, pierce 6
  • Gathalamor Crusade Relic. damage 15, head-shot factor 5, rounds/min 60, magazine 9, reserve 18, pierce 6
  • Ophelian Liberation - Alpha Relic. damage 17, head-shot factor 5.2, rounds/min 60, magazine 6, reserve 12, pierce 6
  • Ophelian Liberation - Beta Relic. damage 15, head-shot factor 5, rounds/min 100, magazine 6, reserve 12, pierce 6
  • Wrapped Heroic. damage 8.3, head-shot factor 20, rounds/min 45, magazine 3, reserve 3, pierce 6

FAQ

How do I unlock Bolt Sniper Rifle in Space Marine 2?

Bolt Sniper Rifle is a primary for Sniper. This sheet lists 10 versions (Standard, Master-Crafted, Artificer, Relic, Heroic), including the heroic Wrapped. Higher versions unlock in the armoury as the class levels. Armoury costs are not on this sheet.

What are the Bolt Sniper Rifle stats in Space Marine 2?

Standard-Issue: damage 10, head-shot factor 5, rounds/min 60, magazine 6, reserve 12, pierce 6.

What is the best Bolt Sniper Rifle build in Space Marine 2?

The live tree budget is 10 points across 18 perks in 8 rows. Choose-1 rows are exclusive. Some rows can take more than one perk when the in-game link allows it. This sheet does not redraw those links.