What changed in Space Marine 2 Hotfix 15.2?
The one-handed thunder hammer can enter the accumulation stance with charges already stored. At full charges that attack becomes Charged Impact. One charge takes 1.25 seconds. Energy Loop can follow Charged Impact, and that loop's damage is doubled. Underhand Swing damage is 30% higher. Charged Impact damage is 15% higher. Preparedness and Brutal Reforge also trigger when a one-handed hammer finisher gets the kill. Preparedness returns 5% of the class ability. Perfect Reprisal's bonus is 50% and applies to light attacks, not every melee swing. Power Maul no longer scales its heroic damage with the number of charges. Charged Impact is the 1-charge or 2-charge attack. Ground Slam is the 3-charge attack: it staggers, its damage is 30% higher, and its radius is twice as wide. The in-game Power Maul text was still the older wording in this hotfix.